![]() ![]() I definitely prefer this way of presenting the story over cutscenes or something of the sort, as it grants the player the freedom to choose when, and even if, they want to read them, and you can come back to them as many times as you want in case something was not clear. see your point regarding the text terminals, but for me it's actually the opposite. Is there a way to reset everything to Supplice's default settings? I kinda want to muck about with the settings, but I'm hesistant because I fear I might break something. Not to knock on the effort of writing everything out, but in this case I don't think there is much payoff, because the story always felt like extraneous info that never affects my enjoyment of just playing a cool fps. Just my 2c, love the project otherwise.īy the way, I have another technical question. The reason is because the game is simple and fast paced with very minimal narrative info required to progress, while for particularly verbose text I think it requires a slower pace so that the reading can feel natural, so I end up just skipping through all the terminals just to trigger events and/or to to get a marker on the automap, so I can focus on the "real game". I've seen other video games like Control do this, but imo it's not a very good way to do storytelling. There's only one thing that I think doesn't really work, and that's the text terminals. ![]() Banger essel track too, it's always a pleasure for me to meet the musician who has been my constant reference for good music in any project. Cool guns, cool looks, cool map very lovely game feel and gameplay in everything. I look forward to the next Episode, and enjoy this OST that is very retro, and ambient with jazz.įinished E1M1 on Supplice difficulty. The handling of the levels I expected it to be a little more difficult comparing HEDON levels, but the way they did the auto map is perfect, and it feels like a Metroidvania in how everything progresses and flows with shortcuts and rewards. In addition to that, the selection of weapons and their Gunplay remind me of what a combination between Aliens and Quake II would be, something suitable seeing how the Aliens that are terrorizing the colony behave, and the certain air of being a single survivor feels better here than in other similar games, like Ion Fury. Little gem for what is the essence of what the DOOM community and the GZDoom engine are capable of doing, a phenomenal game that knows how to settle with a great identity in the rhythm of the levels, the textures and the sprite work, and expanding on the system of finding keys and finishing the level to something that makes a lot of sense, terminals, objectives and progress of both the story and the character in real time, shaping what is limited with what we are playing. I'll post my review that i left in Steam but in English, as the original it's on Spanish.Ī DOOM with touches of Alien, Metroidvania and an Artificial Intelligence that affects everyone. ![]() I wonder how much active is GoG staff when it comes to search for new games that could be released. Their forum is dead or to be more precise empty when it comes to less popular games, like I see that sometimes game developers comments stuff on Steam forums but on GoG forums they are unseen. I wonder how hard is to get contract for legal distribution and sort out who got rights to each old game. I wonder how long it will take them to add other games like Doom2016,Rage,Prey or Wolfenstein2009? They often got promotions for Bethesda games but they lacks steam when it come to get other new-old games. Some time ago they finally add classic not BFG Doom3. I wonder did they actually hire someone or they repost those positions in hope for some kind of advertising. I have seen many job offers on job portals from GoG from time to time for same positions. I use it for some time and I noticed about many features that people would like to add but GoG do nothing about it. As for other distribution platform itch.io is also good one, more simple but still popular.Īs for GoG it have it's pluses and cons, from various websites about work environment I can see that they are understaffed and lacks some kind of management with vision where it should go. ![]()
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